Thursday 29 January 2009

Object Library . Cell


This distorted cell image will join the object library for the upper game area. It is likely that this object will be made flexible using latex with a liquid fill; allowing it to change shape according to its position.

Saturday 24 January 2009

Game Play Areas



This model clarifies the 3 main areas of activity.
  1. Upper object area. Submitted objects will be placed on the Stave/Mesh according to instructions. Some may break the mesh and fall through. At a later stage a form will be set up to register place and impact of force.
  2. Stave/Mesh which will be changed dynamically from impacts upon it.
  3. Lower Object Area. Submitted objects here should be coloured according to Chromogenic bacteria palette (under construction).

Object Library submission 'Razor DNA'


This object has been modelled in 3D by GS from comments made by J Braham in 'Visual Metaphors'. The suggestion was for broken DNA strand and a 'Hook' like structure. This 'corrosion' of DNA resembles razor wire. The object satisfies various metaphors. The size, position and complex construction method have yet to be decided.

Wednesday 21 January 2009

First Virus

First virus is posted. This was modelled in 3dStudio Max. And has been logged for construction.
Please supply other models or images for the object library.

Visual Metaphors

The theme of the work is Toxicity the following catagories:

1. Dynamic: Bend. Explode. Twist. Break.Squash. Cascade.

2. Time Based: Corrode. Melt. Burn. Infect.

There are three areas of activity:

1. Support.
2. Stave/mesh.
3. Objects.

Please suggest objects and areas of activity.
Objects can be in the following formats:
JPEG . 3DSudio Max, dxf and obj ( for 3D modellers).

Tuesday 20 January 2009

‘The Glass Bead Game Has Started’ represents five years of collaborative internet work.
The original concept of the sculpture was based loosely on the novel “The Glass Bead Game” by Hermann Hesse in which subjects are debated from universal aspects of culture and science with a view to reaching harmonious outcomes. Geoff Sansbury chose a basic three dimensional five bar musical stave pivoted at its centre as the ‘board’ of play of the game; this was constructed both in real terms and as a computer generated model. The two areas either side of the conical pivot were allocated the fields of ‘linear’ and ‘non linear’ interpretations of artistic, scientific, mathematical and philosophical ideas. The first five moves and objects were performed and produced by the artist in both real and ‘virtual’ terms.

The game, in the form of a web site, was posted on the internet in 1996 and was due to terminate in 2000. Players were asked to either move current objects or to create and place objects on the virtual model. The artist endeavoured to reproduce these objects as real sculptural pieces that slid, rolled or acted as blocks to movement. Each movement and position of the objects was required to end in the balancing of the five bar stave before the next move could be made or the subsequent object brought into play. The positions of the objects on or between the five rods could then suggest raw musical notes which were logged in sequential fashion. The variations of this musical ‘theme’ were recorded alongside the logs of the movements and logs of created objects and their meanings.

All players were anonymous and some moves and objects were bizarre and even aggresive. The game was finally brought to a standstill by a deliberate virus invasion. The artist is currently working on a secondary game which documents and explores the more aggressive side of human nature which runs parallel to the creative act.
“Our dreams are lovely and our game is bright,
So finely tuned, with many artful turns,
But deep beneath the tranquil surface burns
Longing for blood, barbarity, and night.”
Glass Bead Game. Hermann Hesse. Translated by Richard and Clara Winston. 1987. Pan Books. P 431.